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The Letter 'Q' Originated As A Circle With A Line Through It, Which Represents Division And In The Case Of Four Dimensional Space-Time, The Breaking Of The Time Structure Required For Accurate Computer Calculations. As The First Letter In The Word 'Quantum', 'Quantum Computers' Are Obsolete And 'Don't Work'. This Is Due To The Uncertainty Principle And 'Flat Earther' Based Mathematics And Physics. The Word 'Qubit', Also Not Being A Word That Can Represent A 'Space-Time Bit' Is Invalid. Instead The Word 'Dobit' Is Used In It's Place For A Real Computer Standard Called 'Four Dimensional Linear Time Computing'. "Quantum Computers" & "The Qubit" Are Dead As The Wrong Path Travelled By Many Investors And Government Researchers.
FDLTCP™ 4D Evolution™ Computer Processors Will Become Commonplace In Laptop, Desktop, & Server Computers In The Near Future And With It, A New Form Of Time & Physics Will Become The New Normal Standard Which Isn't Based On The Atomic Time Standard Or Relativity Theory.
They're Engineered In The Following Frequencies:
40 4D-Mega-Hertz (Atomic Frequency: 92.59 Mega-Hertz)
80 4D-Mega-Hertz (Atomic Frequency: 185.19 Mega-Hertz)
160 4D-Mega-Hertz (Atomic Frequency: 370.37 Mega-Hertz)
320 4D-Mega-Hertz (Atomic Frequency: 740.74 Mega-Hertz)
640 4D-Mega-Hertz (Atomic Frequency: 1.48 Giga-Hertz)
1.28 4D-Giga-Hertz (Atomic Frequency: 2.96 Giga-Hertz)
2.56 4D-Giga-Hertz (Atomic Frequency: 5.93 Giga-Hertz)
5.12 4D-Giga-Hertz (Atomic Frequency: 11.85 Giga-Hertz)
10.24 4D-Giga-Hertz (Atomic Frequency: 23.7 Giga-Hertz)
20.48 4D-Giga-Hertz (Atomic Frequency: 47.41 Giga-Hertz)
40.96 4D-Giga-Hertz (Atomic Frequency: 94.81 Giga-Hertz)
81.92 4D-Giga-Hertz (Atomic Frequency: 189.63 Giga-Hertz)
163.84 4D-Giga-Hertz (Atomic Frequency: 379.26 Giga-Hertz)
327.68 4D-Giga-Hertz (Atomic Frequency: 758.52 Giga-Hertz)
With The Closure Of Microsoft Corporation & Intel Corporation Around 2018, AC, We Had To Engineer Our Own Products To Continue Computer Programming And Other Work.
FDLTCP™ 4D Evolution™ Operating System Is Engineered From The Ground Up To Support 340,282,366,920,938,463,463,374,607,431,768,211,456 Dobit Addressing And We Invented The Ulti-Bit, Ulti-Dobit, Ulti-Byte, & Ulti-Dobyte Units Of Measurement For This. This Allows 340.28 Ulti-Dobits / 42.54 Ulti-Dobytes Of 4DRAM/NVME/QNH Volatile Memory Addressing Space And Hard Disk/SSD Storage Addressing Space.
FDLTCP™ 4D Evolution™ Mainboards Are The New Foundations For Computer 'Motherboard' Standards That Were Obsoleted Around The Close Of Fry's Electronics And Other Computer Stores And Function On A New Design Technology, Separated From The Commonly Established Atomic Time System.
Variations Of Calculating A 200,000 Second Day & Night For Unified 4D Linear Time Computing:
20 Hours, 100 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
25 Hours, 80 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
25 Hours, 100 Minutes, 80 Seconds = 200,000 Seconds Per Day & Night
40 Hours, 50 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
40 Hours, 100 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 40 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 50 Minutes, 80 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 80 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 100 Minutes, 40 Seconds = 200,000 Seconds Per Day & Night
80 Hours, 25 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
80 Hours, 50 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
80 Hours, 100 Minutes, 25 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 20 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 25 Minutes, 80 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 40 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 50 Minutes, 40 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 80 Minutes, 25 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 100 Minutes, 20 Seconds = 200,000 Seconds Per Day & Night
How Long Is A Second?
A Second Is 1/200,000 Of The Time It Takes From Midnight Of One Day To Midnight Of The Next Day.
The FDLTCP™ Engineering 4DRAM/NVRAM/4DNH Memory Chips Exceed The Memory Limitations Of Most Microsoft And Other Operating Systems Making Their Codebase No Longer Compatible With The Growing Needs Of Graphic Artists, 3D Artists, And Compilation Servers For Video Game And Other Forms Of Computer Engineering/Computer Programming.